Sorry...
Aaaw, I really would have wanted to like this.
I LOVE zombie survival games and your take to it is, at first sight, awesome.
Featuring movable barricades, guns AND melee weapons (extremely imortant), also an atmosphere that really works out, combined with a unique style of artwork (the big head characters with eyes only) made me think I've been waiting for this all along.
So much for the plus side, here is what killed it for me, literally.
- Those notes around the house. Every time I'm fighting for my life there I'm being forced to read how I am supposed to move. What's the instruction section for? Guess that changes when you advance but still - frustrated me.
- So she can jump really high, ok. Except in the situations where it would really matter to jump, she is held back (sure, zombies grab you - but it felt like you only included a jumping feature to prove the point that jumping is totally futile against them). Also, found myself pressing W when I panicked. Space feels wrong if you move with A and D.
- Her movement is a little sticky, it never quite felt she wanted to survive, by running as a standard. Holding shift for WALKING would have been better.
- Cool thing with the trainging bonus system. Like reload time improved and such. But. There were no indicators, no gauges or any way to monitor your progress and see how awesome your chara is by now.
Also, felt totally pointless, since the zombies improved with it. Ack.
Sure, difficulty must increase, but I would suggest doing that by increasing the enemy numbers - it's a zombie game after all and zombies don't improve. They're zombies. At least yours didn't run.
... They won't start running later, right?
- Ok, it's a shooter, so you gotta shoot a lot for the heck of it. But, in a zombie breakout you're supposed to be short on everything, like safe places, food and most notably: ammo. She had access to a military arsenal and an unlimited supply of ammo to buy from out of thin air - but ok, it's a shooter after all.
Still, I'm confused. Because you included the logical solution for this dilemma: melee weapons. No ammo needed (except chainsaw, which seems to have unlimited since no fuel could be bought) which make them useful fun tools to slaughter the creeps. But what for when you got a gun and virtually unlimited clips? Sorry.
- Finally, the melees hardly did anything. Bought the katana, found it impossible to handle. Low reach, low strength, no good against the undead.
Overall, still a good take on it with a really cool main character and nice features.
A bit of background story wouldn't have hurt, but it's an action game and there survival and disembowelment are key.
Still, this left me disappointed (for the sake of being an awesome game with little but just too frustrating flaws) and unmotivated to go on - I survived until day three, then I only wanted to see her death animation - which was surprisingly ungory - and let the zombies take over.
Good bye, cruel world.